I don’t see their faces anymore. I don’t
care if they are good or evil. I don’t think that, in another life, we could be
friends. All I can see are my people and those who have to be destroyed. If
their name hangs red above their head, they are my enemy and must die.
This is in StarWars: the Old Republic of course and I’m talking about the eternal war between
the between the Sith
Empire and the Galactic
Republic, the war between good and evil.
Bioware has managed something amazing; I
care about my faction. I want the Republic to beat Empire into the dust,
hopefully with lasers.
I’ve been an avid MMO player for years and
I have never once experienced this sort of loyalty. Sure, when I first started
playing World of Warcraft there
was certainly a vague animosity towards the other team. If you were Horde, you
sort of didn’t like the Alliance and vice versa.
I started playing WOW on side of the Alliance
and I did have a feeble ‘fuck the horde’ view because, well, you know fuck those guys. This mild dislike
ended to moment I switched to my troll character however.
This is not the case in Star Wars: The Old
Republic. My main character is a smuggler on the Republic side. I spent weeks
and 50 levels fighting the evil Sith. I saved Republic soldiers. I put a stop
to the Empire’s attacks and did everything in my power to destroy my eternal
enemy. If I saw a red lightsaber, I killed whoever was carrying it.
I didn’t really have an Empire alt until
after the 1.2 Legacy patch when Bioware added perks for having two characters.
Picking the Bounty Hunter class, I started my journey to the dark side.
Something became very apparent very
quickly, I didn’t stop hating the Sith. These lightning wielding jerks were
still my enemy, even though they were technically my allies. Despite the fact
that the Empire was paying me piles of credits, I did everything in my power to
undermine their agenda. If they asked me to kill a bounty, I let my target
live. If I was supposed to bring someone in alive, I killed them.
I’m a loyal citizen of the Republic and I
think I know why. In WOW and many other MMOs there are a lot of quest that both
factions run. Some unprejudiced, unaligned NPC will ask any old player to
collect 25 batwings for a batwing soufflĂ©. You’re not likely to see this in
SWTOR. If some wrinkly old Jedi asks you to collect tauntaun bladders for his lightside
goulash, that goulash is most likely most likely a potent recipe for the
destruction of the Sith. Most of the quests a player is given tend to stick it to
the enemy in some way or another.
Another reason for this loyalty is the lack
of a powerful common enemy. In World of Warcraft there is almost always some
giant evil force out to destroy Azeroth. Some ‘big bad’ is so terrifying and
destructive that the Horde and the Alliance put aside their differences and
work together. What do you do if some sort of giant undead ice king raises an
army to conquer the world? Call for a truce with your eternal enemies to take
him down. Is there a giant dragon terrorizing the skies? Work with the people
you’ve been at war with for three RTS games and one MMORPG. In the end, the ‘war’
in World of Warcraft feels more like a lover’s spat.
Now, there are common enemies in SWTOR as
well but you are fairly often fighting them to spite the other faction. If a
player is asked to kill a bunch of zombie like rakghouls, it’s most likely just
to rile them up to attack the other side. There is no call to set aside arms
for the greater good.
After 50 levels working for one side a
person tends to find themselves aligned to it. At least I certainly did. My
loyalty isn’t born from a like or dislike of players of either faction. My
feelings towards the people on both sides are about the same. I don’t hold a
grudge towards the guy who wanted to shoot lightning out of his fingertips. But
when I login to Star Wars: The Old Republic, all I see are my people and those
who must destroyed.
No comments:
Post a Comment